
#pragma once

#include <SDL.h>
#include "collections.h"
#include "actor.h"

#define UInt8 unsigned char

class System
{
private:
	collections::Ind0Chain* mActors;
	SDL_Surface* mScreen;
public:
	System();
	~System();

	void mainLoop();

	void processKbEvt(SDL_KeyboardEvent* evt);

};